Quick Links

Quick Links

Bishops Canning CofE Primary School & Pre School

Design & Technology

Our Intent, Implementation and Impact: 

At Bishops Cannings Primary we want to ensure that all the D&T taught enables children to design, make and evaluate functional products with users and purposes in mind. We aim to inspire children through a broad range of practical experiences to create innovative designs which solve real and relevant problems within a variety of different contexts. They will evaluate existing products and then take risks and innovate when designing and creating solutions to the problems. As part of the process, time is built in to reflect, evaluate and improve on prototypes using design criteria throughout to support this process. Through these lessons, we intend to inspire pupils to develop a love of Design and Technology and see how it has helped to shape the ever-evolving technological world they live in.

At Bishops Cannings Primary, we want our children to enjoy and be inspired by – STEM. This will ultimately enhance our wider curriculum and provide our children with the knowledge and skills for the exciting and important jobs of the future.


Term 1/ 2


Term 3/ 4


Term 5/6


Year R

Using a range of activities across the year in:-

Food, construction, materials, textiles etc 

Children recognise that a range of technology is used in places such as homes and schools. 

They select and use technology for particular purposes. ELG 15 TECHNOLOGY.

They safely use and explore a variety of materials, tools and techniques, experimenting with colour, design, texture, form and function. ELG16

They handle equipment and tools effectively, including pencils for writing. ELG 4

Year 1

Food-Preparing fruit and vegetables


Construction materials

Freestanding structures


Textiles– templates and joining


Year 2

Food grown in England and where it comes from


Mechanisms– Wheels and axles


Sliders and levers eg cards


Year 3

Food Healthy and varied diet-sandwiches & wraps


Textiles 2D shape to a 3D product





Year 4

Food-Blackberry and apple crumble


Shell structures using computer aided design eg money boxes, packages (making nets on a computer)


Simple programming and control or Electrical      Systems

Electrical systems-motors or lights etc  in their products


Year 5

Food Celebrating culture and seasonality– eg. pizza


Frame Structures



Cams or Pulleys or Gears

Mechanical systems-cams, pulleys or levers eg. Motor in a off road buggy


Year 6

Food from around the world


Combining different fabric shapes or Using computer aided design in textiles



Cams or Pulleys or Gears

Mechanical systems-cams, pulleys or levers eg. Motor in a off road buggy



Click here for the Whole School Progression Map for D&T.